﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace StarWarsSagaCreator
{
    class SpdAttFrcDes : GroupBox
    {
        private TextBox BaseAttackBox;
        private Label BaseAttack;
        private TextBox SpeedBox;
        private Label Speed;
        private TextBox ForcePointsBox;
        private TextBox DestinyBox;
        private Label ForcePoints;
        private Label Destiny;

        public SpdAttFrcDes()
        {
            BaseAttackBox = new TextBox();
            BaseAttack = new Label();
            SpeedBox = new TextBox();
            Speed = new Label();
            ForcePointsBox = new TextBox();
            DestinyBox = new TextBox();
            ForcePoints = new Label();
            Destiny = new Label();

            BaseAttackBox.Location = new Point(165, 9);
            BaseAttackBox.Name = "BaseAttackBox";
            BaseAttackBox.Size = new Size(40, 20);
            BaseAttackBox.TabIndex = 14;
            BaseAttack.AutoSize = true;
            BaseAttack.Location = new Point(94, 12);
            BaseAttack.Name = "BaseAttack";
            BaseAttack.Size = new Size(65, 13);
            BaseAttack.TabIndex = 13;
            BaseAttack.Text = "Base Attack";
            SpeedBox.Location = new Point(48, 9);
            SpeedBox.Name = "SpeedBox";
            SpeedBox.Size = new Size(40, 20);
            SpeedBox.TabIndex = 12;
            Speed.AutoSize = true;
            Speed.Location = new Point(4, 12);
            Speed.Name = "Speed";
            Speed.Size = new Size(38, 13);
            Speed.TabIndex = 11;
            Speed.Text = "Speed";
            ForcePointsBox.Location = new Point(272, 9);
            ForcePointsBox.Name = "ForcePointsBox";
            ForcePointsBox.Size = new Size(40, 20);
            ForcePointsBox.TabIndex = 7;
            DestinyBox.Location = new Point(364, 9);
            DestinyBox.Name = "DestinyBox";
            DestinyBox.Size = new Size(40, 20);
            DestinyBox.TabIndex = 6;
            ForcePoints.AutoSize = true;
            ForcePoints.Location = new Point(211, 12);
            ForcePoints.Name = "ForcePoints";
            ForcePoints.Size = new Size(63, 13);
            ForcePoints.TabIndex = 9;
            ForcePoints.Tag = "ForcePoints";
            ForcePoints.Text = "ForcePoints";
            Destiny.AutoSize = true;
            Destiny.Location = new Point(318, 12);
            Destiny.Name = "Destiny";
            Destiny.Size = new Size(42, 13);
            Destiny.TabIndex = 10;
            Destiny.Text = "Destiny";

            Controls.Add(BaseAttackBox);
            Controls.Add(BaseAttack);
            Controls.Add(SpeedBox);
            Controls.Add(Speed);
            Controls.Add(Destiny);
            Controls.Add(ForcePoints);
            Controls.Add(DestinyBox);
            Controls.Add(ForcePointsBox);
        }
    }
}
